Rug Rumble — strategy card game

In 2024, at Biconomy's annual offsite in Baku the Growth team proposed building a small B2C product that could demonstrate our full tech stack. The idea was approved the same day, and I joined in to shape the product. It was a game.

I gathered the constraints and

Sketched An Initial Game Mechanic.

North Star

A game that people can enjoy and want to come back to

You don't learn how to swim by reading about it. 

So here's the most rudimentary form of the game mechanic that evolved into complex meme-warfare. 

NumberDuel
Deck
5
7
9
11
13
15

Back in Bangalore, evolving this mechanic, we made and played with the first physical deck. We refined values, tested balance, and tweaked powers.

Then we shipped printed decks to remote teammates across four cities so everyone could join the playtesting.

We logged every match, noting not just balance issues but whether it passed the only test

North Star

A game that people can enjoy and want to come back to

Evolution of the Card Layouts

Over a Period of 3 Months

v1Card v1

The very first hand-drawn concept

v2Card v2

Added energy and name

v3Card v3

Added conditional effects

v4Card v4

First printed version

v5Card v5

Final digital design

The final game launched with instant traction. Low rule overhead, quick matches, and meme energy made it an easy pick-up.


0Months
0KTestnet Users
0KGames Played

The adoption was so strong that the two people leading the project left the company to form a startup with Rug Rumble.

Rules of the game(Appears at the start of the first few matches and is always available as a toggle within the game)

1. Basics

Rug Rumble is a fast-paced card game for 2 players, played with 7 cards per deck over 5 rounds.

Players0
Cards0
Rounds0
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Each card costs 1 to 4 Energy. You get 12 per match. Use it wisely.

0

This is your health
Max: 100

0

This is your shield

2. Gameplay

1

Reveal Cards

At the start of each round, 2 random cards from each player's deck are revealed to both players.

↑ Not Your Cards↓ Your Cards
2

Choose a Card

Each player picks one card to play. The unchosen card goes back to the draw pile and is shuffled.

↑ Not Your Cards↓ Your Cards
3

Lock in Choices

Both cards are revealed, and their effects are resolved simultaneously.

↑ Not Your Cards↓ Your Cards

How to Rumble

3. Card Types

Reflects 50% Damage
34 Defense
56 Heal
12 Attack
Apply special effects (e.g., disable shields, flip opponent's card)
Block attacks by adding a shield
Restore your own health
Deal damage to your opponent's health

4. Resolving the Round

Card effects are resolved in the following order

PowerDefenseHealAttack

Defense shields are applied before any damage is calculated

5. Winning the Match

Both players start with 100 health. The match ends when...

At any time
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A player's health drops to zero

After the final round
0
0

The player with the higher health wins

Tiebreakers: Defense and remaining energy act as tiebreakers if health is tied.

What started as a laugh in Baku became a live product with thousands of players, a proof that a simple, well-balanced mechanic can travel far